//==============================================================================
// Scout_anim.txt
//==============================================================================

import Greek_Sword_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define HopliteShield
{
	SetSelector
	{
			TechLogic none/Copper shields/Bronze shields/Iron shields
			set hotspot
			{
				version
				{
					visualnone jimmy
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments G Shield Large Copper

				}
			}
			set hotspot
			{
				version
				{
					visual Attachments G Shield Large Bronze
					ReplaceTexture Attachments G Shield Copper/Attachments G Shield Bronze
				}
			}
			set hotspot
			{
				version
				{
					visual Attachments G Shield Large Iron
					ReplaceTexture Attachments G Shield Copper/Attachments G Shield Iron
				}
		}
	}
}


//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist Head Standard
            ReplaceTexture Infantry G Hypaspist Head Standard/villager g male head
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos Head Copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos Head Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos Head Iron
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Map
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot     
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Map
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			connect RightHand greekSword hotspot
                         connect BackChest HopliteShield hotspot
			//connect LeftForearm HopliteShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
			//connect LeftForearm HopliteShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
			//connect LeftForearm HopliteShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
			connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
			//connect LeftForearm HopliteShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {    
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry     
      set hotspot
      {
         version
         {
          Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Map
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                Connect TopOfHead Blood hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot 
         }
      }
      set hotspot
      {
         version
         {
          Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                Connect TopOfHead Blood hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
          Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                Connect TopOfHead Blood hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
          Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                Connect TopOfHead Blood hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Map
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot         
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot    
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot    
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Map
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Light Cavalry Iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Scout Horse
				connect RightHand greekSword hotspot
                                                          connect BackChest HopliteShield hotspot
				//connect LeftForearm HopliteShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}